Print Permalink
1 of 1
Cover von Gamification, Digitalisierung und Industrie 4.0 opens in new tab

Gamification, Digitalisierung und Industrie 4.0

Tranformation und Disruption verstehen und erfolgreich managen
Author: Search for this author Anderie, Lutz
Statement of Responsibility: Lutz Anderie
Year: 2018
Publisher: Wiesbaden, Springer Gabler
Series: Essentials
Media group: Book/Buch
available

Copies

BarcodeLocationsStatus
Barcode: 01118377 Locations: 2.10.1 AND Status: available

Details

Author: Search for this author Anderie, Lutz
Statement of Responsibility: Lutz Anderie
Year: 2018
Publisher: Wiesbaden, Springer Gabler
opens in new tab
Classification: Search for this systematic 2.10.1
Search for this subject type
ISBN: 978-3-658-19864-0
ISBN (2nd): 978-3-658-19865-7
Description: XIV, 53 S. : Abb., Tab. u. graph. Darst.
Series: Essentials
Tags: Augmented Reality, Digital Transformation, Digitalisation, Disruption, Games Industry, Gamification, Industry 4.0, Ubisoft, Value Added, Virtual Reality, Computerspieleindustrie, Digitale Transformation, Digitalisierung, Digitisation, Erweiterte Realität, VR, Video Game Industry, Virtuelle Realität, Wertschöpfung
Search for this character
Media group: Book/Buch