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Gamification, Digitalisierung und Industrie 4.0

Tranformation und Disruption verstehen und erfolgreich managen
Author: Search for this author Anderie, Lutz
Statement of Responsibility: Lutz Anderie
Year: 2018
Publisher: Wiesbaden, Springer Gabler
Series: Essentials
Media group: Book/Buch
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Barcode: 01118377 Locations: 2.10.1 AND Status: available

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Author: Search for this author Anderie, Lutz
Statement of Responsibility: Lutz Anderie
Year: 2018
Publisher: Wiesbaden, Springer Gabler
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Classification: Search for this systematic 2.10.1
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ISBN: 978-3-658-19864-0
ISBN (2nd): 978-3-658-19865-7
Description: XIV, 53 S. : Abb., Tab. u. graph. Darst.
Series: Essentials
Tags: Augmented Reality, Digital Transformation, Digitalisation, Disruption, Games Industry, Gamification, Industry 4.0, Ubisoft, Value Added, Virtual Reality, Computerspieleindustrie, Digitale Transformation, Digitalisierung, Digitisation, Erweiterte Realität, VR, Video Game Industry, Virtuelle Realität, Wertschöpfung
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Media group: Book/Buch