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Cover von Gamification and consumer engagement
E-Medium
creating value in context of ICT development
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Year: 2021
Publisher: Cham, Springer
Series: Progress in IS
Media group: eBook/eResource
Cover von User-centered adaptive gamification
E-Medium
Author: Böckle, Martin, 1985- Search for this author
Year: 2020
Publisher: Berlin, ESCP Europe Wirtschaftshochschule Berlin
Media group: eBook/eResource
Cover von Gamification, Digitalisierung und Industrie 4.0
Tranformation und Disruption verstehen und erfolgreich managen
Author: Anderie, Lutz Search for this author
Year: 2018
Publisher: Wiesbaden, Springer Gabler
Series: Essentials
Media group: Book/Buch
Cover von Open Innovation Business Modeling
gamification and design thinking applications
Author: Leitão, João Search for this author
Year: 2019
Publisher: Cham, Springer
Series: Contributions to Management Science
Media group: Book/Buch
Cover von Resonant Games
design principles for learning games that connect hearts, minds, and the everyday
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Year: 2018
Publisher: Cambridge, Mass. [u.a.], MIT Press
Series: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Media group: Book/Buch
Cover von Marketing in web 3.0
artificial intelligence, the metaverse and the future of marketing
Author: Kingsnorth, Simon Search for this author
Year: 2024
Publisher: London ; New York, [New York], Kogan Page
Media group: Book/Buch
Cover von Marketing in web 3.0
E-Medium
artificial intelligence, the metaverse and the future of marketing
Author: Kingsnorth, Simon Search for this author
Year: 2024
Publisher: London ; New York, [New York], Kogan Page
Media group: eBook/eResource
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