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Press reset

ruin and recovery in the video game industry
Verfasser: Suche nach diesem Verfasser Schreier, Jason (Verfasser)
Verfasserangabe: Jason Schreier
Jahr: 2021
Verlag: New York, [New York] ; Boston, [Massachusetts], Grand Centra Publishing
Mediengruppe: Book/Buch
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BarcodeStandorteStatus
Barcode: 01152678 Standorte: 4.0.2 SCHR Status: Verfügbar/Available

Inhalt

"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's preeminent investigative journalist. In PRESS RESET, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make, he explores why it's so hard to make a living making games in the first place."

Details

Verfasser: Suche nach diesem Verfasser Schreier, Jason (Verfasser)
Verfasserangabe: Jason Schreier
Jahr: 2021
Verlag: New York, [New York] ; Boston, [Massachusetts], Grand Centra Publishing
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Systematik: Suche nach dieser Systematik 4.0.2
Suche nach diesem Interessenskreis
ISBN: 978-1-5387-3549-7
2. ISBN: 978-1-5387-3548-0
Beschreibung: First edition, XVI, 301 Seiten
Schlagwörter: Design, Software Development, Working Conditions, Games Industry, Computerspieleindustrie, Video Game Industry, Arbeitsbedingungen
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Sprache: eng
Mediengruppe: Book/Buch